The only resource you collect are your units
No villagers, no gathering, no build orders. Your barracks pour out units on their own — you choose what to field, where to push, and when to spend. Twelve factions, one arena, and a match decided by the ground you hold.
iPhone · Windows · Mac | In testing now
Production runs by itself. Every decision you make is about the army in front of you: what to build, what to counter, where the line moves next.
Each one fields a different core unit with a different answer to the other eleven. Matchups are measured, not guessed — every pair was run thousands of battles deep.
The simulation is deterministic and runs in lockstep, so an iPhone, a PC and a Mac play the same match tick for tick — no host advantage, no drift.
Play a quick match, host a room for friends over the network or a LAN, or queue for ranked, where a rating follows your account across every device you sign in on.
The game starts the moment it opens — no sign-up wall. Sign in with Game Center when you want your progress and purchases to follow you; your account can be deleted from inside the game at any time.
Matches are refereed by the same simulation the players run, and any player can be reported from the lobby or the in-game menu. Names are filtered before anyone else sees them.
In testing through TestFlight while the App Store release is prepared.
Both desktop builds run the same match as the phone. A Steam release is in preparation.
Write to support@colonybattlearena.com — the same address the game's support screen points at.